Recent News

June 21, 2007

You know what it’s like to be engaged in an intensely consuming problem. Days rolled-by as if they were like uniform markings, though at the end of it the solution finally emerged.

My senior mate who happens to be the co-owner of the company seems to be caught in a knot. The double-edged sword of cutting-edge technology cuts both ways. The steep learning curve seems to be the weight on hercules’ back. But then , of course, that’s what we’re here for, mitigating the impact brought about by the new-tech shock.


I’ve been knee-deep into the math of 3D and 2D as well. Along with Mesalib, the tedium of repetition and the cacophony of formulae have pinned me to this sad sorry state. Oh, what is going on here? Why do I have to find the region bounded by a non-triangular mesh?

QA Tool

The new test-and-verify tool finally saw its first run through a series of test cases. It afforded me to cut the time of manually sizing it down to simple clicking of fancy-schmancy icons.

Are wa dattebayo?!  — Naruto

From the tune of ‘turning japanese.’

Watching anime is absolutely a good method of learning japanese. It turned out I had to borrow several books from the local library just to get several colloqualism of Naruto sorted out.

Testing And Verification

June 5, 2007

Development of the testing and verification tool is going-on at the moment. The initial code developed to take snapshots of an avatar’s global and local variables have been tested and are now being optimized.

The screenshot below show a basic render of an avatar’s bag, containing elements (in rectangles) having specific properties (oblong shape).

This is basically a developer tool used for looking into the simulacra.

With this tool, I can plug-in or connect to an avatar’s reality and then query this reality without having to enter as a spirit.

Of course, I’m using a different set of vocab to describe this interesting work. Meta-physics is such a nice set of terms to describe it, though.

 Intel Developer Manuals

It’s funny that I found myself reading the Intel Developer Manual once again. I couldn’t resist the urge to read the new stuff that came out recently, having to find new subsystems added to support newer features.

It looks like Intel’s roadmap for programming these systems are going the Multi-core route, called parallel programming.

Multi-Core Programming

You know, the Sony multi-core game console branded as PS/3 looks very interesting. In fact, I got the bill approved from Congress recently about the purchase of this great development environment. Not to mention the fact that this is also a game machine, capable of spewing out millions of polygons at breakneck speed.

A Modified Grameen-Network Model For Sotfware Development

June 1, 2007

The Grameen Model emerged from the grassroots providing the poor with enough credit to lift themselves out of poverty. Founded by Prof. Mohammed Yunus in Bangladesh, the Grameen model became widely accepted and succesful.

The key to the Model’s proven methodology revolve around the term Micro, as in micro-finance and micro-credit. The small, incremental steps allow the poor to exercise entrepreneural skills that will ultimately result to higher standard of living.

Although the target implementation were the women of Bangladesh, this model may also work when mated with the concepts relating to software development.

We have established a project to deal with this concept, but what we learned from this project was it took a lot of activism and money just to get the materials prepared.

We’ll deal with this concept head-on, with the idea on integrating the Grameen Model into the mix.

Recruitment will definitely go on.